Dame Alice

One of the Captains of the Willow Watch in nHesperia.

An eastern appearing woman wearing full chain mail armor. She dawns a faceless mask during her battles.

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Dame Alice

Medium humanoid (human), Lawful Good

CR: 8


Armor Class

18 (Half Plate, Defensive Fighting Style)

Hit Points

127 (15d8 + 60)

Speed

30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 13 (+1) 16 (+3) 16 (+3)

Saving Throws

Str +8

Con +8

Wis +7


Skills

Athletics +8

Insight +7

Investigation +5

Perception +7

Persuasion +7

Survival +7


Senses

Passive Perception 17


Traits

Captain of the Willow Watch

Friendly creatures within 10 feet gain +2 to saving throws against being Charmed or Frightened.

(Fits the Willow Watch theme and foreshadows the domination magic.)


Battlefield Commander

At the start of combat Alice chooses one ally she can see.

That ally may immediately move up to half their speed without provoking opportunity attacks.


Indomitable (1/day)

When Alice fails a saving throw she may choose to succeed instead.


Second Wind (Recharge 5–6)

Bonus Action.

Regains 20 HP.


Actions

Multiattack

Makes three Greataxe attacks.


Family Greataxe

+8 to hit

Reach 5 ft.

Hit:

14 (2d8+5) slashing

On a critical hit, Alice may immediately shove the target 10 feet.


Throwing Axe

Range 20/60

2d6+5 slashing

Returns to her hand at the start of her next turn.

(Not magical—just a nice NPC convenience.)


Bonus Actions

Protect the Weak (3/day)

Choose one ally within 30 feet.

Until the start of Alice's next turn:


Reactions

Intercept

When a creature within 5 feet is hit,

Alice reduces the damage by

1d10+5

Then may immediately make one Greataxe attack against the attacker.


Hold the Line (1/day)

Alice slams her greataxe into the ground.

All allies within 30 feet gain:

for one minute.

Flavor:

"Stand together!"

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