Daitengu Kaze
Daitengu Kaze is the leader of the Kotengu Mountain Pass and is Silvyn's father. He is the widower of Silvyn's mom, Yama.
Daitengu Kaze
Medium Humanoid (Kotengu), Lawful Good
CR 12
AC
20
(Unarmored Defense)
HP
168
Speed
55 ft.
Climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 22 | 18 | 14 | 20 | 16 |
Saving Throws
Dex +11
Wis +10
Con +9
Skills
Acrobatics +15
Athletics +8
Insight +10
Nature +7
Perception +10
Stealth +15
Survival +10
Passive Perception
20
Traits
Master of Shadows
Kaze can Shadow Step without requiring dim light.
He instead creates his own shadow.
Perfect Awareness
Kaze cannot be surprised.
Invisible creatures do not gain advantage against him.
Unbreakable Mind
Kaze has advantage on all saves against
- Charmed
- Frightened
- Possession
- Magical Domination
(I'd include this because he's the village elder who has spent his life resisting corruption.)
Shadow Master
When Kaze teleports with Shadow Step, he may choose one:
- become Invisible until his next attack
- leave behind an illusory duplicate
- swap places with an allied Kotengu within 60 feet
Actions
Multiattack
Three attacks.
Talon Strike
Melee Weapon Attack
+11
Reach 5 ft
Hit:
2d10+6 bludgeoning
plus
2d6 force
Stunning Palm
Recharge 5-6
One creature hit by Talon Strike
must succeed on
DC 18 Constitution
or become Stunned.
Shadow Volley
Recharge 6
Kaze disappears.
He teleports between up to six creatures he can see.
He makes one Talon Strike against each.
Afterward he reappears anywhere within 30 feet.
(Think "anime master" moment.)
Bonus Actions
Shadow Step
Unlimited.
Teleport 60 feet.
Advantage on next attack.
Flurry of the Raven
Kaze makes
three unarmed strikes
instead of two.
Reactions
Deflect Anything
When hit by
- weapon
- spell attack
- ranged attack
Reduce damage by
2d10+20
If reduced to zero
Kaze may redirect the attack at another creature.
Guardian of Kotengu
Once per day.
When an ally within 30 feet would be reduced to 0 HP...
Kaze teleports.
He becomes the target instead.
He takes the damage.
The ally instead drops to 1 HP.
One with the Shadow
Once per Long Rest
Kaze extinguishes every nonmagical light source within 120 feet.
Magical darkness spreads through the battlefield.
However...
Every Kotengu can see normally.
Enemies cannot.
For one minute:
- Kotengu gain Advantage on attacks.
- Enemies have Disadvantage on Perception.
- Shadow Step range becomes unlimited within the darkness.
This immediately tells the players:
"This is why the Kotengu survived."
Silent Presence
Kaze almost never raises his voice.
He can command an entire battlefield with hand signals.
Voice of the Flock
Every Kotengu within one mile recognizes Kaze's whistle.
No check required.
Ancient Teacher
Kaze automatically succeeds on checks involving:
- Kotengu traditions
- Shadow techniques
- Local wilderness
- Village customs
Wings of the Daitengu
When Kaze reaches quarter hit points...
Black feathers begin drifting around him.
His movement no longer provokes opportunity attacks.
Shadow Step no longer costs a bonus action.
His speed increases to 70 feet.
Not because he becomes enraged...
But because he has stopped holding back.